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Cross compile for mac on linux pro#
9 years, 2 months ago It may be technically against a random license agreement, but you can always just buy a Mac Pro and run all three OS using VMs on it. Legality of this depends on what country you're in.
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9 years, 6 months ago it is against the Apple license agreement. 10 years, 3 months ago If you have the cross toolchain, you can simply copy the libs from OS X. Of course then the program must be tested on Windows, but it's very convenient to see that the program at least builds for all targeted platforms in one step. Yet I prefer to generate the Windows binary at the same time I build for Linux. 10 years, 10 months ago I have access to many Windows machines. and most likely lose productivity when the web browser opens accidently. 10 years, 11 months ago Not to mention my brain loses all cache-coherency and needs to slowly re-cache everything I need to do. 11 years, 9 months ago The time taken to reboot isn't just the boot-up time, it's the shut-down time, restarting daemons, setting up your development environment, checking that you still have the most recent checkout from your version control system, etcetera.
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But I understand the sentiment and also prefer VMs because they allow me to mostly treat them as dedicated physical machines. There are other solutions like dual-boot and ones that I haven't mentioned but I find that they don't respect my productivity/time.īAM there goes 30 minutes of my time and I haven't done anything productive.ġ0 years, 11 months ago Related Topics macos c++ cross-compiling c Comments 12 years ago When 3 boots take 30 minutes, you need new hardware and probably the ability to access and edit one OS's filesystem from another. The only way I have found that respects my time/productivity/ability-to-rapidly iterate on multiple platforms is to use a VM of the other platforms. You can not just compile/run on one platform and then say "oh it should work the same on the other platform".Įven with the a really good cross-platform language like Java you will run into problems where it won't work exactly the same on the other platform. When you are trying to get something working on multiple platforms you absolutely must compile/run/integrate/test on the intended platform.
Cross compile for mac on linux code#
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